The player is only able to save the game upon completion of a whole mission. Each soldier that survives a mission is promoted and receives a small increase in the rate of fire, accuracy, and range. Dead soldiers are replaced by new ones at the start of each phase. The games are split into several missions, which are usually sub-divided into phases. Men usually walk, but several vehicles are available in some missions. Men can also die if hit by debris flung from exploding buildings and vehicles, get caught in man-traps, mired in quicksand, and hit by enemy fire. The player's machine guns do not harm its own soldiers, but friendly fire from grenades and rockets is possible, which are also the only weapons capable of destroying buildings and vehicles. In later levels, the player is provided with some grenades and rockets at the start of the mission. All men have a machine gun with unlimited ammunition, as well as limited caches of grenades and rockets that can be found on the map. The player is in charge of a squad of between one and eight men that can be, for command purposes, split up to three groups (referred to as Snake, Eagle and Panther squads).
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